New Band Of Iphone

Author: Mangal // Category:
Once upon a time, orchestras required instruments. Then computers reproduced the sounds of symphonies. Now, band geeks are playing iPhones.
Stanford University's newest ensemble is called MoPhO, short for Mobile Phone Orchestra. Its conductor, Ge Wang, is a veteran of Princeton's Laptop Orchestra (see issue 14.04) and is obsessed with making electronic music as mobile as possible. "The iPhone holds a lot of potential for what kind of music can be made and how it can be made," Wang says.
MoPhO plays mostly improvisational pieces using an app that Wang built (and hopes to make public soon). Each player touches a button onscreen to select a tone, then tilts, twists, or shakes the mobile phone to change pitch and timbre. The group also performs chamber music and pop covers using one of his other apps, Ocarina (available from iTunes), which turns the iPhone into the 12,000-year-old wind instrument.
In MoPhO's first show at January's Macworld, 10 iPhone players rocked the intro to "Stairway to Heaven" wearing fingerless gloves with Altec Lansing Orbit speakers sewn in.* Wang envisions a day when they'll perform dressed in speakers from head to toe.
* Suggested songs for future concerts: "Apple of My Eye," "Call Me," "867-5309/Jenny," "Can I Get Your Number"

Micron Technology of Computer

Author: Mangal // Category:
Announced Thursday that it has produced its DDR3 load-reduced, dual-inline memory module (LRDIMM), and will begin sampling 16 GB (gigabyte) versions this fall. By reducing load on the server memory bus, Micron’s LRDIMMs provide the option to support higher data frequencies and increase memory capacity.
The new
LRDIMMs
will be manufactured using Micron’s 1.35-volt, 2-gigabit (Gb) 50-nanometer (nm) DDR3 memory chips, allowing the company to increase server module capacity due to chips’ high-density and small die size. Micron’s 2 Gb 50 nm DDR3 product is currently in qualification with customers and is ramping toward high volume production.
Most midrange enterprise servers utilize approximately 32 GB of DRAM per system, but this is expected to more than triple by 2012, according to a recent report from Gartner Inc. With server manufacturers continuing to take advantage of multi-core processors and data centers opting for efficient virtualization technology, memory requirements are being driven ever higher. By increasing the available memory a server system has, it is able to run more programs concurrently, handle larger data files more efficiently, and exhibit better overall system performance.
Micron’s LRDIMMs use Inphi’s recently announced isolation memory buffer (iMB) chip in place of a register to reduce the bus load when transferring data between the memory and processor. Micron’s new LRDIMMs reduce this load by 50 percent for a dual-rank module and 75 percent for a quad-rank module, when compared to today’s standard DDR3 server modules – registered DIMMs (RDIMMs).
By reducing the load on the bus, Micron’s LRDIMMs enable servers to handle higher frequencies of data to improve overall system performance and support increased number of modules for greater system memory capacity.
Using RDIMMs, a typical server system can accommodate up to three quad-rank 16 GB
RDIMMs per processor. However, that same system can support up to nine quad-rank 16 GB LRDIMMS per processor, pushing the memory capacity from 48 GB to 144 GB. Measuring performance levels, Micron’s 16 GB LRDIMM offers an increase of 57 percent in system memory bandwidth, when compared to an RDIMM. As server power consumption continues to be a top concern for customers, Micron’s LRDIMMs
will also operate at the industry’s lowest 1.35-volts.
“With the rise in virtualization, our new 16 GB modules allow customers to easily expand their memory capacity. While traditional RDIMMs limit the amount of memory that can be accommodated due to their loading profile, LRDIMMs eliminate that problem by reducing the module load,” said Robert Feurle, vice president of DRAM marketing at Micron. “And because our
LRDIMMs
are designed using Micron’s new low-power 2 Gb-based 50 nm DDR3 chips, which reduces module chip count, we are providing customers with a more cost-effective and efficient means to scale server memory capacity and performance, while also reducing the power levels.”
“Adoption of this approach to memory technology will further enable server virtualization and cloud computing,” said Paul Washkewicz, vice president of marketing at Inphi. “This technology delivers the much needed higher bandwidth and memory capacity demanded by data center servers.”
“As the leading supplier of low power memory interface devices such as AMB+ and DDR3 register/PLLs, IDT is excited to once again leverage our industry-proven technology and expertise into this new class of memory buffers targeting DDR3
LRDIMMs
,” says Mario Montana, vice president and general manager of the IDT Enterprise Computing Division. “We are pleased to work with Micron and our ecosystem partners to enable innovative solutions for the high performance computing market.”
Micron is currently sampling an 8 GB LRDIMM with select enablers. Mass production of its 16 GB LRDIMMs is expected to begin next year.

Market & Advertisting

Author: Mangal // Category:
In 2001 125 million personal computers were shipped in comparison to 48 thousand in 1977. More than 500 million personal computers were in use in 2002 and one billion personal computers had been sold worldwide since mid-1970s until this time. Of the latter figure, 75 percent were professional or work related, while the rest sold for personal or home use. About 81.5 percent of personal computers shipped had been desktop computers, 16.4 percent laptops and 2.1 percent servers. United States had received 38.8 percent (394 million) of the computers shipped, Europe 25 percent and 11.7 percent had gone to Asia-Pacific region, the fastest-growing market as of 2002. The second billion was expected to be sold by 2008. Almost half of all the households in Western Europe had a personal computer and a computer could be found in 40 percent of homes in United Kingdom, compared with only 13 percent in 1985.
The global personal computer shipments were 264 million units in the year 2007, according to iSuppli, up 11.2 percent from 239 million in 2006. In year 2004, the global shipments was 183 million units, 11.6 percent increase over 2003. In 2003, 152.6 million computers were shipped, at an estimated value of $175 billion. In 2002, 136.7 million PCs were shipped, at an estimated value of $175 billion. In 2000, 140.2 million personal computers were shipped, at an estimated value of $226 billion. Worldwide shipments of personal computers surpassed the 100-million mark in 1999, growing to 113.5 million units from 93.3 million units in 1998. In 1999, Asia had 14.1 million units shipped.As of June 2008, the number of personal computers in use worldwide hit one billion, while another billion is expected to be reached by 2014. Mature markets like the United States, Western Europe and Japan accounted for 58 percent of the worldwide installed PCs. The emerging markets were expected to double their installed PCs by 2013 and to take 70 percent of the second billion PCs. About 180 million computers (16 percent of the existing installed base) were expected to be replaced and 35 million to be dumped into landfill in 2008. The whole installed base grew 12 percent annually.
In the developed world, there has been a vendor tradition to keep adding functions to maintain high prices of personal computers. However, since the introduction of One Laptop per Child foundation and its low-cost XO-1 laptop, the computing industry started to pursue the price too. Although introduced only one year earlier, there were 14 million netbooks sold in 2008.Besides the regular computer manufacturers, companies making especially rugged versions of computers have sprung up, offering alternatives for people operating their machines in extreme weather or environments.

The first advertisement for iPhone, titled "Hello," aired during the 79th Academy Awards on February 25, 2007 on ABC. The ad features clips from several notable films and television shows over the last seventy years, showing iconic characters answering telephones and saying "hello" or a similar greeting. The iPhone is shown at the end with the caption "Hello. Coming in June."
The commercial was created by TBWA\Chiat\Day, Apple's ad agency since CEO Steve Jobs' return to the company in 1997. TBWA's Media Arts Lab will continue to handle all upcoming advertising for iPhone, much as it has for iPod.
On June 3, 2007, Apple released four advertisements announcing a June 29, 2007 release date. A fifth ad featuring YouTube was released on June 21, 2007. All five advertisements feature a voice over describing various iPhone features, demonstrated on-screen. The song "Perfect Timing (This Morning)" by Orba Squara plays in the background.[citation needed]
The first publicly released iPhone 3G ad was first shown at WWDC 2008. Since then, iPhone 3G ads have been similar to those of the original iPhone; however, the background is white and the music used is "You, Me, and the Bourgeoisie" by The Submarines and can be viewed on Apple's website.[citation needed]
One iPhone television advertisement was banned in the UK after the Advertising Standards Authority decided that the ad made false claims about the device's ability to access websites, and did not mention limitations in doing so.

Progam of Computer

Author: Mangal // Category:
In practical terms, a computer program may run from just a few instructions to many millions of instructions, as in a program for a word processor or a web browser. A typical modern computer can execute billions of instructions per second (gigahertz or GHz) and rarely make a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.
Errors in computer programs are called "bugs". Bugs may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program to "hang"—become unresponsive to input such as mouse clicks or keystrokes, or to completely fail or "crash". Otherwise benign bugs may sometimes may be harnessed for malicious intent by an unscrupulous user writing an "exploit" — code designed to take advantage of a bug and disrupt a program's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.[16]
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers,[17] it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[18]
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[19] Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.
The task of developing large software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates specifically on this challenge.

History of Computer & Iphone

Author: Mangal // Category:
The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.
The history of the modern computer begins with two separate technologies automated calculation and programmability but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150–100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when. This is the essence of programmability.
The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer. It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour, and five robotic musicians who played music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed to compensate for the changing lengths of day and night throughout the year.
The Renaissance saw a re-invigoration of European mathematics and engineering. Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.
In 1801, Joseph Marie Jacquard made an improvement to the textile loom by introducing a series of punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his analytical engine. Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.
In the late 1880s Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..." To process these punched cards he invented the tabulator, and the key punch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the 1890 United States Census by Hollerith's company, which later became the core of IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded to be the father of modern computer science. In 1936 Turing provided an influential formalisation of the concept of the algorithm and computation with the Turing machine. Of his role in the modern computer, Time Magazine in naming Turing one of the 100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine."
George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use binary circuits to perform an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.Comments made by Jobs in April 2003 at the "D: All Things Digital" executive conference expressed his belief that tablet PCs and traditional PDAs were not good choices as high-demand markets for Apple to enter, despite many requests made to him that Apple create another PDA. He did believe that cell phones were going to become important devices for portable information access, and that what cell phones needed to have was excellent synchronization software. At the time, instead of focusing on a follow-up to their Newton PDA, Jobs had Apple put its energies into the iPod, and the iTunes software (which can be used to synchronize content with iPod devices), released January 2001. On September 7, 2005, Apple and Motorola released the ROKR E1, the first mobile phone to use iTunes. Jobs was unhappy with the ROKR, feeling that having to compromise with a non-Apple designer (Motorola) prevented Apple from designing the phone they wanted to make. In September 2006, Apple discontinued support for the ROKR and released a version of iTunes that included references to an as-yet unknown mobile phone that could display pictures and video. On January 9, 2007, Jobs announced the iPhone at the Macworld convention, receiving substantial media attention, and on June 11, 2007 announced at the Apple's Worldwide Developer's Conference that the iPhone would support third-party applications using the Safari engine on the device. Third-parties would create the Web 2.0 applications and users would access them via the internet. Such applications appeared even before the release of the iPhone; the first being "OneTrip", a program meant to keep track of the user's shopping list. On June 29, 2007, Apple released version 7.3 of iTunes to coincide with the release of the iPhone. This release contains support for iPhone service activation and syncing.
According to The Wall Street Journal, the iPhone is manufactured on contract in the Shenzhen factory of the Taiwanese company Hon Hai.